Kling 3.0 Pro Motion Control
Apply motion from a reference video to a still image with Kling 3.0 Pro.
animation
character design
image to video
kling
video generation
0
58
Nodes & Models
KlingV3ProMotionControl_floyo
VideoToFrames
WorkflowGraphics
LoadImage
LoadVideo
VHS_VideoCombine
VHS_VideoCombine
Kling 3.0 Pro Motion Control applies movement from a reference video to a character image and renders the result at 1080p.
Upload a portrait or full-body shot and a motion reference clip. Kling 3.0 Pro transfers full-body movement, facial expressions, and hand gestures onto your character. Set Character Orientation to control whether the output follows the movement structure of the reference video or the camera framing of your reference image. Add an optional prompt to shape lighting or background. Keep the original audio or drop it.
Pro is the final-output tier. Use it when the motion and timing are locked and the clip needs to deliver.
How do you use Kling 3.0 Pro Motion Control?
Upload a character image and a motion reference video. Set Character Orientation to match either the video or the image depending on your shot. Add an optional prompt for style direction. Kling 3.0 Pro does the motion transfer at 1080p. Body, face, and hands all follow the reference clip.
Reference image This is the character that appears in the output. A clean portrait or full-body shot with the subject clearly visible and unobstructed works best. Clear body proportions and good lighting in the source image carry through to the output.
Reference video This is the motion source. Kling 3.0 Pro reads body movement, facial expressions, and hand positions from it. Clear, single-person movement transfers cleanest. Fast overlapping gestures or two-person frames are harder for the model to follow at high fidelity. Pro mode supports reference clips up to 30 seconds in video orientation and up to 10 seconds in image orientation.
Character Orientation The setting that changes the output most. Two options:
Want the output character to follow the movement structure of the reference clip? Set it to video. Better for complex actions like dancing, walking, or performance acting. Reference video limit: up to 30 seconds.
Want the output to follow the camera framing and angle of the reference image instead? Set it to image. Better for camera-led shots where background movement matters more than body motion. Reference video limit: up to 10 seconds.
Prompt Optional. Use it to shape style, lighting, or background rather than motion. "Studio lighting, clean white background" or "outdoor scene, soft golden hour" are the right kinds of instructions here. Motion comes from the reference clip, not the text.
Keep original sound Toggle this on to carry the reference video's audio into the output. Useful for preserving timing against music, dialogue rhythm, or ambient sound from the source clip. Turn it off if you want a silent output or plan to add audio in post.
What is Kling 3.0 Pro Motion Control good for?
Final hero shots, polished social content, and any deliverable where 1080p resolution and sharp face and hand fidelity are required. Pro is the finishing tier for motion control output.
Pro handles the same range of content as Standard: talking head clips, dances, walking sequences, light acting beats, portrait animations. The difference is output quality. At 1080p, face consistency is tighter, hand detail is sharper, and textures hold across fast or expressive movements better than Standard.
The practical workflow: test motion references and lock timing in Standard mode, which is faster and cheaper per run. Once the take is approved, re-run in Pro for the final clip. You get the iteration speed of Standard and the output quality of Pro without running every test at the higher tier.
For social content where 1080p is the delivery spec, or for client-facing work where output quality is non-negotiable, go straight to Pro.
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