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Kling 3.0 Standard Motion Control

Transfer movements from a reference video to any character image.

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Nodes & Models

KlingV3StandardMotionControl_floyo
VideoToFrames
LoadImage
LoadVideo
VHS_VideoCombine
VHS_VideoCombine

Kling 3.0 Standard Motion Control applies movement from a reference video to a character image. The image defines who appears. The video defines how they move.

Upload a portrait or full-body shot and a motion reference clip. Kling 3.0 transfers full-body movement, facial expressions, and hand gestures onto your character and renders a short clip at 720p. Add an optional prompt to shape lighting or background. Keep the original audio from the reference video or drop it.

No text-to-motion guessing. The movement comes from real footage.

How do you use Kling 3.0 Standard Motion Control?

Upload a character image and a motion reference video. Set Character Orientation to match either the video or the image depending on your shot. Add an optional prompt for style direction. Kling 3.0 does the motion transfer. Body, face, and hands all follow the reference clip.

Reference image This is the character that appears in the output. A clean portrait or full-body shot with the subject clearly visible works best. Keep proportions clear and avoid occlusion. Busy backgrounds or motion blur in the source will carry through to the output.

Reference video This is the motion source. Kling 3.0 reads body movement, facial expressions, and hand positions from it. Standard mode supports reference clips up to 30 seconds in video orientation. Clear, single-person movement transfers cleanest. Fast overlapping gestures or two-person frames are harder for the model to follow.

Character Orientation This is the setting most users overlook. Two options:

Want the output character to follow the movement structure of the reference clip? Set it to video. Better for complex actions like dancing, walking, or performance acting. Reference video limit: up to 30 seconds.

Want the output to follow the camera framing and angle of the reference image instead? Set it to image. Better for camera-led shots where the background movement matters more than body motion. Reference video limit: up to 10 seconds.

Prompt Optional. Use it to shape style, lighting, or background rather than motion. "Studio lighting, white background" or "outdoor scene, golden hour" are the right kinds of instructions here. The motion comes from the reference clip, so you don't need to describe the action.

Keep original sound Toggle this on to carry the reference video's audio into the output. Useful for preserving timing against music, dialogue rhythm, or ambient sound from the source clip.

What is Kling 3.0 Standard Motion Control good for?

Talking clips, simple dances, walking sequences, light acting beats, and social content at 720p. Standard is faster and cheaper than Pro. Use it to test motion references and lock timing before committing a final take to Pro.

Standard handles most social formats well. TikToks, Reels, and short previews where 720p is enough are the natural home. Portrait shots, full-body characters, gesture transfer, and dance content all work.

The tradeoff versus Pro: Standard is softer. Fast or overlapping movements are more prone to hand and face morphing. Textures lose sharpness in high-motion sequences. If you're delivering a polished hero shot, Standard is for blocking and approvals. Pro is for the final output.

A practical approach: test several motion references in Standard to find the right timing, performance, and orientation setting. Once you have the take you want, re-run it in Pro for the final render.

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