Wan 2.2 Animate - Character Swap
Swap out any actor with a new character using Wan Animate
Animate
Wan2.2
1
253
Nodes & Models
GetNode
Label (rgthree)
Note
WanVideoVAELoader
Wan2_1_VAE_bf16.safetensors
WanVideoBlockSwap
WanVideoTorchCompileSettings
INTConstant
Fast Groups Bypasser (rgthree)
WanVideoLoraSelectMulti
lightx2v_I2V_14B_480p_cfg_step_distill_rank128_bf16.safetensors
LoadImage
SetNode
WanVideoClipVisionEncode
CLIPTextEncode
WanVideoModelLoader
Wan2_2-Animate-14B_fp8_e4m3fn_scaled_KJ.safetensors
ImageResizeKJv2
WanVideoTextEmbedBridge
WanVideoSetLoRAs
Image Blank
WanVideoSetBlockSwap
ImageToMask
BlockifyMask
MaskToImage
DrawMaskOnImage
Image Blend by Mask
PreviewImage
WanVideoAnimateEmbeds
WanVideoSampler
WanVideoDecode
OnnxDetectionModelLoader
PoseAndFaceDetection
DrawViTPose
VHS_SelectImages
VHS_LoadVideo
VHS_VideoCombine
VHS_SelectImages
VHS_LoadVideo
VHS_VideoCombine
ImageBatchToList+
ImageListToBatch+
Get Image Size
Multiply Int Float (JPS)
MaskFastGrow
Easily swap characters in video with Wan Animate!
How it works:
If you are using an actor's performance over a generated background plate
Take background plate and driving performance into After Effects or similar
Roto-brush/mask actor over the background plate
Export video and import into Wan Animate
Run workflow once imported, and wait for first frame to appear in the "points editor" then cancel the run
Add masking points to the actor
Add prompt and adjust other parameters
Run again all the way through
If you are using I2V footage with an already animated character, but need to apply face performance:
Load I2V as performance input
Load face performance in the specified video upload node (make sure group is activated)
Same as above, run workflow until first frame populates in points editor, then cancel the run
Instead of masking the whole character, add points over the character's face only
Add prompt and adjust parameters
Run until complete!
Pose retargeting:
For our characters, human actors may warp body proportions and make the output characters look more human-like vs cartoonish, you may fix this by using the "Pose Bone Manipulation" node, adjusting head scale, arms scale, shoulder length, etc, this will force Wan Animate to generate at those more cartoonish proportions!
Read more


