Image to 3D with Hunyuan3D
A simple workflow to create a detailed & textured 3D model from a reference image.
3D View
Animation
Architecture
Filmmaking
Game Development
Hunyuan 3D
Hunyuan3D
Image to 3D
4
620
Nodes & Models
TransparentBGSession+
ImageResize+
ImageRemoveBackground+
Hy3DModelLoader
hunyuan3d-dit-v2-0-fp16.safetensors
Hy3DCameraConfig
DownloadAndLoadHy3DPaintModel
DownloadAndLoadHy3DDelightModel
Hy3DDiffusersSchedulerConfig
Hy3DGenerateMesh
Hy3DVAEDecode
Hy3DPostprocessMesh
Hy3DDelightImage
Hy3DExportMesh
Hy3DMeshUVWrap
Hy3DRenderMultiView
Hy3DSampleMultiView
Hy3DBakeFromMultiview
Hy3DMeshVerticeInpaintTexture
CV2InpaintTexture
Hy3DApplyTexture
SolidMask
LoadImage
Note
Label (rgthree)
MaskToImage
Reroute
ImageCompositeMasked
Preview3D
PreviewImage
Text Multiline
Text Concatenate
Create a 3D model from a reference image,
Key Inputs
Image: Use any JPG or PNG. Load the image you want to generate a 3D asset from, if it has a background this workflow will remove it and center the subject.
Notes
This workflow is purly image to 3D, no prompt is needed, only an input image.
Changing the seed could help in some cases, but ultimately the biggest factor is the input image.
If the first mesh isn't showing, give it a moment, there are some additional post processing steps going on in the background for de-light/multiview.
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phungo
• 9 months ago
sup!
0
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