Hyper3D Rodin V2 for Image to 3D
Turn your images into 3D using Hyper3D Rodin v2
3D
3D Model
Hyper3D Rodin v2
Image to 3D
Rodin v2
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Hyper3D Rodin v2 (Image to 3D) turns one or more images into fully textured, UV‑mapped 3D models with clean topology and production‑ready exports.
What it is
An AI image‑to‑3D model that reconstructs 3D geometry and PBR textures from single or multi‑view images, plus optional text hints.
Part of the Hyper3D/Rodin Gen‑2 stack, built for professional pipelines (games, film, AR/VR, product viz).
Key features
Clean topology and UVs: Quad‑based or triangle meshes, UV‑unwrapped, ready for sculpting, rigging, or direct engine use.
Full PBR textures: Outputs albedo, normal, roughness, metallic maps for realistic rendering.
Polycount tiers: Presets from low (2–4K) up to ~50K+ quads / 500K tris so you can match mobile, game, or film needs.
Flexible inputs: Single image, multi‑view images, and optional text prompt to add or clarify details.
Bounding box control: Box constraints to keep models within a consistent real‑world scale across a library.
Character tools: T‑pose / A‑pose enforcement for humanoids, plus alpha‑aware silhouettes for clean cutouts.
Versatile exports: GLB, FBX, OBJ, STL, USDZ for engines, DCC apps, AR, and 3D printing.
Best‑fit use cases
Game and realtime assets: Props, weapons, and characters with controllable polycount and PBR maps, ready for Unity/Unreal.
Film / VFX previs and hero props: High‑quality surfaces and topology suitable for lookdev and further sculpting.
E‑commerce & product visualization: Turn product photos into consistent‑scale interactive 3D for web and AR.
3D printing and collectibles: Image‑to‑STL workflows for miniatures, prototypes, and merch.
If you tell me your target (game asset, hero prop, printable mini, etc.), I can suggest ideal Rodin v2 settings (mesh type, poly tier, bbox, pose) for that use.
Read more
Nodes & Models
Hyper3dRodin_floyo
WorkflowGraphics
LoadImage
Preview3D
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Hyper3D Rodin v2 (Image to 3D) turns one or more images into fully textured, UV‑mapped 3D models with clean topology and production‑ready exports.
What it is
An AI image‑to‑3D model that reconstructs 3D geometry and PBR textures from single or multi‑view images, plus optional text hints.
Part of the Hyper3D/Rodin Gen‑2 stack, built for professional pipelines (games, film, AR/VR, product viz).
Key features
Clean topology and UVs: Quad‑based or triangle meshes, UV‑unwrapped, ready for sculpting, rigging, or direct engine use.
Full PBR textures: Outputs albedo, normal, roughness, metallic maps for realistic rendering.
Polycount tiers: Presets from low (2–4K) up to ~50K+ quads / 500K tris so you can match mobile, game, or film needs.
Flexible inputs: Single image, multi‑view images, and optional text prompt to add or clarify details.
Bounding box control: Box constraints to keep models within a consistent real‑world scale across a library.
Character tools: T‑pose / A‑pose enforcement for humanoids, plus alpha‑aware silhouettes for clean cutouts.
Versatile exports: GLB, FBX, OBJ, STL, USDZ for engines, DCC apps, AR, and 3D printing.
Best‑fit use cases
Game and realtime assets: Props, weapons, and characters with controllable polycount and PBR maps, ready for Unity/Unreal.
Film / VFX previs and hero props: High‑quality surfaces and topology suitable for lookdev and further sculpting.
E‑commerce & product visualization: Turn product photos into consistent‑scale interactive 3D for web and AR.
3D printing and collectibles: Image‑to‑STL workflows for miniatures, prototypes, and merch.
If you tell me your target (game asset, hero prop, printable mini, etc.), I can suggest ideal Rodin v2 settings (mesh type, poly tier, bbox, pose) for that use.
Read more




