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Hyper3D Rodin V2 for Image to 3D

Turn your images into 3D using Hyper3D Rodin v2

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Hyper3D Rodin v2 (Image to 3D) turns one or more images into fully textured, UV‑mapped 3D models with clean topology and production‑ready exports.

What it is

  • An AI image‑to‑3D model that reconstructs 3D geometry and PBR textures from single or multi‑view images, plus optional text hints.

  • Part of the Hyper3D/Rodin Gen‑2 stack, built for professional pipelines (games, film, AR/VR, product viz).

Key features

  • Clean topology and UVs: Quad‑based or triangle meshes, UV‑unwrapped, ready for sculpting, rigging, or direct engine use.

  • Full PBR textures: Outputs albedo, normal, roughness, metallic maps for realistic rendering.

  • Polycount tiers: Presets from low (2–4K) up to ~50K+ quads / 500K tris so you can match mobile, game, or film needs.

  • Flexible inputs: Single image, multi‑view images, and optional text prompt to add or clarify details.​

  • Bounding box control: Box constraints to keep models within a consistent real‑world scale across a library.​

  • Character tools: T‑pose / A‑pose enforcement for humanoids, plus alpha‑aware silhouettes for clean cutouts.

  • Versatile exports: GLB, FBX, OBJ, STL, USDZ for engines, DCC apps, AR, and 3D printing.

Best‑fit use cases

  • Game and realtime assets: Props, weapons, and characters with controllable polycount and PBR maps, ready for Unity/Unreal.

  • Film / VFX previs and hero props: High‑quality surfaces and topology suitable for lookdev and further sculpting.​​

  • E‑commerce & product visualization: Turn product photos into consistent‑scale interactive 3D for web and AR.

  • 3D printing and collectibles: Image‑to‑STL workflows for miniatures, prototypes, and merch.

If you tell me your target (game asset, hero prop, printable mini, etc.), I can suggest ideal Rodin v2 settings (mesh type, poly tier, bbox, pose) for that use.

Read more

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Nodes & Models

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Hyper3D Rodin v2 (Image to 3D) turns one or more images into fully textured, UV‑mapped 3D models with clean topology and production‑ready exports.

What it is

  • An AI image‑to‑3D model that reconstructs 3D geometry and PBR textures from single or multi‑view images, plus optional text hints.

  • Part of the Hyper3D/Rodin Gen‑2 stack, built for professional pipelines (games, film, AR/VR, product viz).

Key features

  • Clean topology and UVs: Quad‑based or triangle meshes, UV‑unwrapped, ready for sculpting, rigging, or direct engine use.

  • Full PBR textures: Outputs albedo, normal, roughness, metallic maps for realistic rendering.

  • Polycount tiers: Presets from low (2–4K) up to ~50K+ quads / 500K tris so you can match mobile, game, or film needs.

  • Flexible inputs: Single image, multi‑view images, and optional text prompt to add or clarify details.​

  • Bounding box control: Box constraints to keep models within a consistent real‑world scale across a library.​

  • Character tools: T‑pose / A‑pose enforcement for humanoids, plus alpha‑aware silhouettes for clean cutouts.

  • Versatile exports: GLB, FBX, OBJ, STL, USDZ for engines, DCC apps, AR, and 3D printing.

Best‑fit use cases

  • Game and realtime assets: Props, weapons, and characters with controllable polycount and PBR maps, ready for Unity/Unreal.

  • Film / VFX previs and hero props: High‑quality surfaces and topology suitable for lookdev and further sculpting.​​

  • E‑commerce & product visualization: Turn product photos into consistent‑scale interactive 3D for web and AR.

  • 3D printing and collectibles: Image‑to‑STL workflows for miniatures, prototypes, and merch.

If you tell me your target (game asset, hero prop, printable mini, etc.), I can suggest ideal Rodin v2 settings (mesh type, poly tier, bbox, pose) for that use.

Read more

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