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Kling 3.0 Pro for Image to Video

Turn images into a video using Kling 3.0 Pro

166

Kling 3.0 Image‑to‑Video takes one (or two) images and turns them into a 3–15 second, physics‑aware clip with smooth motion and synchronized audio, using the same Omni One engine as its text‑to‑video mode.

Overview

In Image‑to‑Video, you upload a start frame (and optionally an end frame) and add a motion‑focused prompt; Kling 3.0 then animates from the first image (optionally toward the second) while preserving composition, lighting, and identity. The Omni One architecture uses 3D spacetime attention and physics reasoning, so characters and objects move with realistic gravity, balance, and camera motion instead of “floaty” distortions.

Key capabilities

  • Start‑frame animation: Natural motion, depth, and perspective from a single still—great for portraits, product renders, or key art.

  • Start–end guided shots (Pro‑tier endpoints): Optional end_image lets you define both the opening and closing frame; the model interpolates a coherent transition.

  • Native audio: Generates ambient sound, SFX, and, on some hosts, lip‑synced speech in the same pass; you can usually toggle audio and select up to two voices.

  • Multi‑shot support: In multi‑shot UIs, individual shots can be driven from images (I2V) inside a longer 10–15 second sequence.

Typical I2V settings

  • Inputs:

    • image (required): start frame to animate.​

    • prompt (optional but recommended): describe motion, camera, and mood; avoid contradicting the image content.

    • end_image (optional): target frame for transitions.​

  • Duration: usually 5, 10, or up to 15 seconds per shot.

  • Resolution & aspect: 1080p by default, with some platforms offering up to 4K and aspect options like 16:9, 9:16, 1:1.

  • Extras: CFG scale for prompt strength, negative prompts for things to avoid, audio on/off, voice choices.

Best use cases

  • Cinematic portraits & character beats: Bring still characters to life with subtle acting, camera push‑ins, and expressive motion.​

  • Product hero shots: Animate a static product image with rotations, fly‑bys, or environment motion for ads and landing pages.

  • Key art → motion: Turn poster‑style frames or concept stills into short teasers without rerendering from pure text

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Generates in about -- secs

Nodes & Models

KlingV3Pro_floyo
VideoToFrames
WorkflowGraphics
LoadImage
CreateVideo
SaveVideo

Kling 3.0 Image‑to‑Video takes one (or two) images and turns them into a 3–15 second, physics‑aware clip with smooth motion and synchronized audio, using the same Omni One engine as its text‑to‑video mode.

Overview

In Image‑to‑Video, you upload a start frame (and optionally an end frame) and add a motion‑focused prompt; Kling 3.0 then animates from the first image (optionally toward the second) while preserving composition, lighting, and identity. The Omni One architecture uses 3D spacetime attention and physics reasoning, so characters and objects move with realistic gravity, balance, and camera motion instead of “floaty” distortions.

Key capabilities

  • Start‑frame animation: Natural motion, depth, and perspective from a single still—great for portraits, product renders, or key art.

  • Start–end guided shots (Pro‑tier endpoints): Optional end_image lets you define both the opening and closing frame; the model interpolates a coherent transition.

  • Native audio: Generates ambient sound, SFX, and, on some hosts, lip‑synced speech in the same pass; you can usually toggle audio and select up to two voices.

  • Multi‑shot support: In multi‑shot UIs, individual shots can be driven from images (I2V) inside a longer 10–15 second sequence.

Typical I2V settings

  • Inputs:

    • image (required): start frame to animate.​

    • prompt (optional but recommended): describe motion, camera, and mood; avoid contradicting the image content.

    • end_image (optional): target frame for transitions.​

  • Duration: usually 5, 10, or up to 15 seconds per shot.

  • Resolution & aspect: 1080p by default, with some platforms offering up to 4K and aspect options like 16:9, 9:16, 1:1.

  • Extras: CFG scale for prompt strength, negative prompts for things to avoid, audio on/off, voice choices.

Best use cases

  • Cinematic portraits & character beats: Bring still characters to life with subtle acting, camera push‑ins, and expressive motion.​

  • Product hero shots: Animate a static product image with rotations, fly‑bys, or environment motion for ads and landing pages.

  • Key art → motion: Turn poster‑style frames or concept stills into short teasers without rerendering from pure text

Read more

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