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ComfyUI_PartPacker

20

Last updated
2025-06-25

This tool is a ComfyUI implementation of PartPacker, designed for efficient generation of 3D objects at the part level using dual volume packing techniques. It enhances the workflow by allowing users to create complex 3D models while managing resource constraints effectively.

  • Supports standard mesh output for easier material assignment, improving usability for artists and developers.
  • Includes a CPU offload feature for users with limited VRAM, ensuring smoother performance on lower-end hardware.
  • Automatically retrieves masks from a default library when not connected, streamlining the workflow without manual input.

Context

The ComfyUI_PartPacker is an implementation of the PartPacker framework, which focuses on generating 3D objects with a part-level approach. Its main purpose is to facilitate the creation of complex 3D models in ComfyUI while optimizing resource usage.

Key Features & Benefits

This tool offers several practical features, such as the ability to output standard meshes compatible with ComfyUI, which simplifies the process of applying materials. The CPU offload capability is crucial for users with less than 12GB of VRAM, as it allows for continued functionality without requiring high-end graphics hardware. Additionally, the automatic mask retrieval enhances user efficiency by reducing the need for manual adjustments.

Advanced Functionalities

PartPacker leverages dual volume packing techniques to optimize the spatial arrangement of parts within a 3D object. This advanced capability allows for more efficient use of resources, resulting in high-quality 3D models while minimizing memory usage.

Practical Benefits

By integrating PartPacker into ComfyUI, users experience improved workflow and control over 3D object generation. The tool enhances the quality of outputs while ensuring that even those with limited hardware can participate in creating complex models efficiently. This leads to a more inclusive environment for artists and developers working with 3D graphics.

Credits/Acknowledgments

This project is built upon various open-source works, and special thanks are given to the original authors and contributors, including those from projects like Dora, Hunyuan3D-2, and Trellis. The implementation acknowledges the collaborative nature of the research and development in this field.